
About this episode
Online game design veteran Raph Koster recently posted a new piece about how he thinks about game design, which got us talking about the history of online multiplayer, so then we figured, why not talk about that subject in a (slightly) more comprehensive way on this podcast? So that's what we did this week, dipping into topics like pre-TCP/IP network gaming, the early video game consoles' various half-baked online solutions, how Ultima Online and Star Wars Galaxies were both way ahead of their time, how much the infrastructure has evolved for facilitating multiplayer -- and how expected it is as a feature these days -- and plenty more.
Koster's new piece: https://www.raphkoster.com/2025/11/03/game-design-is-simple-actually/
PC Gamer's Everquest history: https://www.pcgamer.com/breaking-the-internet-the-story-of-everquest-the-mmo-that-changed-everything/
Dreamcast online functionality and Sega.net history (with links to similar pages for PS2, GameCube etc. at the bottom): https://en.wikipedia.org/wiki/Dreamcast_online_functionality
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