
Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)
About this episode
To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.
As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.
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Fyrox Homepage: https://fyrox.rs/
The Fyrox Book: https://fyrox-book.github.io/
Rapier Physics Engine: https://rapier.rs/
The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/
Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine
GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm
WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation
PICO-8: https://www.lexaloffle.com/pico-8.php
Kris on Mastodon: http://mastodon.social/@krisajenkins
Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/
Kris on Twitter: https://twitter.com/krisajenkins
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