Some excellent questions from Digital Foundry Supporters this week. Does the F1 25 PS5 Pro path tracing demo and ReSTIR optimisations mean that path tracing is going mainstream - maybe for next gen? Is there still untapped potential in PS5 and Series X? Is Microsoft's new "We Are Xbox" strategy document just a massive balloon of hot air? Is Nvidia making path tracing an exclusive feature and what do we think about that? And... a year on from release, why Oblivion Remastered still broken?
00:00 Introduction
00:35 Supporter Q1: Will path tracing efficiency improvements bring PT to current gen console games?
12:30 Supporter Q2: Is there still untapped potential in PS5 and Series X?
19:25 Supporter Q3: Have we hit the peak of ML image reconstruction?
27:45 Supporter Q4: Why is path tracing exclusive to Nvidia in so many recent games?
32:54 Supporter Q5: Will Oblivion Remastered ever be fixed?
39:57 Supporter Q6: Would games really run 30% faster if they were optimized for Intel CPUs?
45:31 Supporter Q7: Do Microsoft’s recent Xbox promises mean anything?
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