
About this episode
This week we’re going to be talking all about TRAPS. They’ve been intertwined with D&D and the hero fantasy stories for a very long time. The entire rogue class was pretty much designed out of the need to have someone in the party who could detect and disarm traps. From dungeon crawls to exploring tombs, from Indiana Jones to The Mummy, traps can be some of the most memorable and exciting parts of the adventure.
Music by Epidemic Sound Use our Link to check out Epidemic Sound for all your music and sound effect needs. Gang, this has changed the game for us! Epidemic Sound Link
And remember to give us 5 Stars ⭐️⭐️⭐️⭐️⭐️ AND a positive review! This helps us so much, so tell your friends!
We have VIDEO now! Subscribe to our YouTube to see the podcast! And other content!
---------------------------
And CLICK HERE to find links to our Patreon, Discord, YouTube, Twitch, TikTok, Instagram, and more!
Email us at [email protected]
WE HAVE MERCH! Click the link above!
Get every episode summarized
Each time So You Wanna Be a Dungeon Master publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.
Email me new episodesFree for 3 shows. No card needed.
Hosts & guests
No transcript yet
This episode has not been transcribed. Request it and it moves to the front of the queue.
More episodes
More from So You Wanna Be a Dungeon Master

Ep.142 - Feywild 101
So You Wanna Be a Dungeon Master

Ep.141 - Factions 101
So You Wanna Be a Dungeon Master

Ep.140 - DON'T Start in a Tavern!
So You Wanna Be a Dungeon Master

Ep.139 - BBEGs 201
So You Wanna Be a Dungeon Master