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As sports fans shift toward vertical highlights, creator‑led storytelling and second‑screen habits, broadcasters are rethinking how their content reaches modern audiences. This episode looks at how TikTok is filling that gap.
From DAZN using TikTok to grow live audiences to FIFA tapping creators and new content formats ahead of the World Cup. Nick and Chris are joined by TikTok’s Global Head of Sports, Rollo Goldstaub, to breakdown what this means for sports media, content discovery, and how social is becoming a core part of today's broadcast experience.
Key Points:
• How is TikTok transforming sports consumption through vertical viewing, algorithmic discovery, and co‑creation culture?
• What role do athletes play in driving reach and engagement? And how is TikTok helping onboard and empower them?
• How can rights holders balance IP protection with the benefits of fan creation, stitching, and creative highlights?
• What is TikTok GamePlan, and how is it strategically driving viewers from TikTok directly into live broadcasts and official destinations?
• How are emerging sports, federations, and challenger leagues using TikTok to build fandom, reach underserved audiences, and grow sustainably?
#StreamTime #Sports #TikTok
Hello everyone, welcome back to the next episode of Streamtime Sports.
My name is Chris Stone.
The community lead joined as always by my CEO, Nick Meacham.
And if you're watching the video, you can also see that we are joined by TikTok's
Global Head of Sports, Rolo Golsev.
Rolo, thank you for having us, because what I can say is this will be the highest altitude
in which we have ever recorded a podcast.
Definitely.
We're on the 57th floor.
The TikTok of us in New York is insane.
You can walk all the way around and see an amazing view.
But thank you for coming along and a busy week for you guys with your events, a really
great shot.
Sure is, but also this is part of the nicest backdrop we've had, I think as well.
So that's a couple of boxes ticked.
I don't know if we'll be able to beat 57 floors up.
Have you drawn an amount on at some stage?
Yeah, no.
I think we might have to just make this a bit of an annual thing.
Yep, I'm sure.
I'm happy with that.
Yeah, well, Rolo, I appreciate you joining us today.
We're going to talk all kinds of things around sports media, things that TikTok are
specifically doing.
So we want to keep this a bit conversational, but I think maybe the kind of place to start
this off is just to kind of set the scene a little bit, and think a little bit beyond
TikTok, and just you've obviously been in sports media for a long time, multiple
different organizations, not just strictly with TikTok, but perhaps just on the way you
see sports consumption, particularly over the last five years across digital platforms.
What are some of the biggest changes you're seeing in terms of consumer behavior?
Yeah, of course.
I'll be cheeky and extend the five years to maybe seven to when TikTok kind of started
right out.
Yeah.
And I feel the massive change was before TikTok, everything was landscape, everything
was like click to view in some way.
You might have a homepage which was suggested to you, you might search for something, you
would click and choose, and then the biggest way you'd ever engage was that something
would be to comment or to reply to a comment and like, and that was about it, and then
TikTok comes along, and now everything's vertical.
The feed is completely sub to you based on your interest and what you're watching, and
the majority of all of our traffic is in the few page.
And then the level of engagement, of course, you can comment, you have a great discussion,
but really true engagement is co-creation, where fans are getting an original piece of
IP from a publisher and creating content relating to it.
And so that's where like trends and cultural movements start on TikTok.
And so we've just gone from this to this, and a completely different way of engaging.
It's interesting, you frame it that way.
I do some of the onboarding at Sports Pro for some of our new employees, and I talk about
some of the changing trends.
And one of the things I talk about is exactly what you mentioned, which is, you know, I
ask them, I was like, hey, where did you consume most of your content five, 10 years ago,
and the answer is on my TV or on an iPad in a horizontal format, whereas like one of those
changing habits is vertical, which has a larger impact than I think people think of,
like we talk about sometimes, like, Bundesliga is now, you know, filming things vertically.
We talk about cricket, it's been really successful because of the way Nick, you're going to have
to help me with the cricket terminology where they do the whole bowling, you know, works
itself out really well for a vertical space.
Don't do that again, don't do the bowling, but yeah, I got the point.
I think, yeah, the bowling thing works quite well, but they've done really well, there's,
I think I sport like cricket works incredibly well, but not only at cutting down the horizontal
and just going there on the vertical, but they've also done a really good job, and you
see more of this, that the two shot view, so the two horizontals on top of each other,
one might be the wider, the wider shot of the whole field, and one will close up all
the stats and data on the bottom screen, and that I think's been a really good evolution
of how people haven't been forcing stuff, they're making something a bit more purpose-built
and it really, really works on the platform.
Completely.
Yeah, the split screen, two element, it makes so much sense, tennis is like cricket really
lends itself well to vertical without minimal editing from the original broadcast.
We can see it in a future world where you have the vertical live rights and the horizontal
live rights.
It's not happening yet, but it's definitely, I think, on the way.
Do you see those sports that sit as a more vertically friendly style sport?
Are they also performing better, not just aesthetically, but they actually get the numbers
as well?
The tennis is having a real boom on TikTok, but I don't think it's just because the court
is the right shape.
It's really the athletes, Sabelanka, Alkaraz making amazing content after when in the
US Open, the athletes are probably the most special element of tennis, and they are embracing
TikTok in a really big way.
We've had some great efforts to onboard as many new tennis players as possible, and we're
just continually seeing whether it's ATP, WTA, or US Open, the growth of their accounts coincide
with more athletes coming onto TikTok.
It seems to be all about athlete content.
I'm just going to talk about onboarding.
What typically goes into onboarding an athlete?
You give them the brilliant basics of how to use the platform, what goes into that?
At the very basic level, there's the making sure they're verified, so they are the official
version of themselves, and making sure we also remove any other accounts which are in
personation of any kind, giving them the best practices of exactly what to create, supporting
them in any production tips, guidance on trends, and information on how best to use TikTok.
And setting them up with other companies that you could help as well, potential agencies
around production, and really then the ongoing account management from members of my team,
who will work with a large portfolio of athletes as well, so they're regularly checking
in, regularly continuing to give them advice throughout that time.
So it's a process of getting people comfortable with TikTok as well.
Sometimes people feel like you have to be really creative, and that is true in some ways,
and you can find your way of expressing yourself on TikTok.
It feels like you don't need to necessarily have a huge production behind things, although
I say that with the biggest production set we would have behind us, but you don't need
that big production behind you.
Just to curious, what do you guys see where it comes to?
I don't want to jump too far ahead in our conversation, but that dynamic between athletes
and the personality side that seems to be every type of media is looking for more of that,
to what teams and leagues are doing.
The teams and leagues, I wouldn't say struggling, but they are finding it difficult to get the
cut through in the same way, and the athlete publishing something similarly might.
Is that somewhat accurate, and they're actually really trying to get the athletes to come
to them and to do stuff on their own channels, or how do you just see that dynamic?
I think there's just this element of what access they have.
So the league may have retained rights of the action.
The broadcaster might have the majority of the match rights, and then the teams will
get that closer access at the training ground, where there are so many great examples, especially
in American sports, where the football or the basketball team are coming out to training,
and they ask them a really simple question, and it's a really great way of getting behind
the scenes of the chiefs or the laykits or whatever it might be.
And then what the best way to marry up, the England goalkeeper described to me was,
they then get the access in the hotel, where they can film with their other player at
the tournament and do some really fun, interesting stuff, and so it's just different levels,
and you wouldn't expect UEFA to then want to try and do the bet which marry ups is doing
with her teammates.
So there's such a range of what they can and can't do, where we do see great successes
is where the leagues are embracing the teams in a more meaningful way, and that's what
we've seen with WTA and ATP, where they've lent in with us to work with the athletes,
and then broadcast as well, where they include the athletes in the post-match and do more
interesting things with them, and of course things like CBS, Galatso are incredibly successful
on really Caragher and that kind of thing as well.
That's a show that just seems to be bigger than all the parts combined, beneath it, even
the sport almost.
But I just find interesting about that is that's the same crew that does, or largely the
same crew that does Champions League coverage in the UK, and it's just to me interesting
how you have the same set of top talent, but to paint on who the broadcaster is, it's
seemingly the American side allows them to be a little bit more funny, how you can have
two completely different end products just by having the same talent.
So I find that really interesting just in terms of seeing some of their stuff, because
like I have friends sharing me all of their stuff, but you don't get that same coverage,
I don't think we need to go down the route of how football commentators work in the
British scene, because that's a whole other thing we start thinking about, or the Gary
Neville's and all that, but we won't get into that conversation here, I don't think.
So Roller, off the back of what Nick said there, and you sort of touched on a little bit,
one of the things we've spoken about is rights holders, their IP is quite valuable to them,
and sometimes it's difficult to maybe relinquish some of that control, but ultimately we know
the fan ecosystems, they thrive on authenticity and having genuine voices.
So kind of along with you, the lines you're talking about there, opening that up for athletes,
what's maybe some of maybe a misunderstanding by sports organizations, or something they're
not taking enough advantage of in terms of understanding the power of, you know, maybe
you can relinquish a little bit of control over your IP, because I kind of understand
that balance of, you've invested a lot to build up that value you have, but also there
is something about you need to let people be themselves.
Yeah, of course.
I think this is the biggest question for social platforms and rights holders, what fan
creation rights look like in the future, and probably more in the short term, what
athlete IP rights could look like, because it's obviously a much smaller trusted cohort,
your own athletes of your sport, and allowing them to post their goal clip.
The NBA allows any of the players to post their highlights, right?
So that's a more forward leaning organization who's a bit more flexible towards IP being
spread out and recognising it as a massive marketing benefit if Steph Curry's posting
his highlights from the night before on TikTok, that is huge, and they see it real benefit.
And you know, the IFC, a very traditional organization this time around for the Winter Olympics
gave more rights to the athletes to post on various parts as well.
So we're going in this direction, and it's where some rights holders want to lean into
it more, and then where others, and rightly so may feel, and you know what, this is just
infringement, and we're going to be more cautious.
And so from our perspective, it's about helping different rights holders with what they're
comfortable with.
Our game plan products, one of them is just linking across any content which has a hashtag
of that sport.
So LeLiga, any content where someone's used hashtag LeLiga, so regardless of what the
actual video is, they've used the hashtag.
The link can then go through to a LeLiga destination within TikTok, which also has the ability
to link out to the broadcaster as well.
Interesting.
It's fine that dynamic so perplexing that we're still taking so long to inch forward, but
obviously the dynamic between the rights infringement issues, and no surprise at the ISEs a little
bit slower these things, but they also have a lot of long-standing rights deals.
I remember one Olympics where athletes were sharing clips that were being shared by
other broadcasters from other markets that had the rights to show, this was not on TikTok,
this is on other platforms, but the right to be seen, so that the post was being shared,
but it was that not available to watch in your country, and everyone was just getting
like, these athletes are sharing this stuff, it is available somewhere, we're just not
for us, and that creates a really predicate sort of a messy environment to navigate, but
I think inevitably you're going to see way more relaxation over that over time.
Hopefully so, I mean, that's the kind of content I think builds it out, because one of the
questions we had off the back of the event that we hosted at your offices in London was
the social media need sports, or sports need social media, and I think all the time
where Nick and I landed was they both mutually need each other just as much as the other
does.
We always kind of talk about live sports rights, where the amount of money is invested,
because that's where the eyeballs are, but ultimately, if I'm a bangles fan, I'm only
watching the bangles for three hours for live content, I've got to fill in the rest of
my week with other content, so whether that's the build up in the anticipation to the game,
where there's a whole conversation taking place there, followed by the analysis that happens
after the game, the two sides, it is interesting where the money goes in terms of the rights
deals, but actually sort of which side needs to more, and I think we'd argue it's probably
50-50 pounds in terms of like, well, I'll say, I don't know, you might have said it.
I think sports needs social, or the social needs sports, I think social has enough impact
in like, through culture, to do okay, but I have also seen that most of the major platforms
are really investing a lot of time to educate nubskill sports, because there is such a strong
resonance with audiences when they do have sports rights on the platform, so there is
a value there, I don't know if it's 50-50 though, maybe it's off.
But someone working at a social platform only focused on sports, I think we need sports
100%, so we definitely need all those partners in that content, it's critical for us.
That dynamic between, because we talked about sports content, actually before we go into
that, I was going to say, come back to the point I was suggesting about the infringement
issues, and you were saying, or more, which platforms are publishing what, and the example
that I come to is the DeZone Club World Cup example, which you shared, some study, some
insights around, can you just talk us through what were some of the stats that you did
through that project, with the Club World Cup that was hosted in the US last summer,
and that notion of, I guess, being measuring more closely the impact you're having on the
audience funnel.
Yeah, we've had an interesting product during our last year or two, to really hone in
on what TikTok's value proposition is to the sports industry, and the case study we
now have with DeZone is a really great way of reflecting that.
One of the products we have is an anchor link, and DeZone posted, I think it was about
4,000 posts, and they had around 5 billion views, and on all that content, we had a link
which could go through to a Club World Cup page, and on that page, you could click once
more to watch life, and so our argument or our proposition is, we can take you from
the few page to watching live on a partner's app or website within two clicks.
And we're okay, and really, like, that's part of our strategic direction.
One because we know how important that is to sports organizations, to own customer, understand
their information, but also make sure people are still watching live sports, especially
younger or female demographics who aren't.
And then for us, we know that TikTok's this kind of cultural trend-based app that people
keep going back to each day anyway.
So we're all right to, like, that balance and trade-off, with that, over half million
users went out to DeZone's app.
And so, from a customer acquisition standpoint, that's massive, and becomes a really, really
critical part of what we're trying to achieve.
Well, it definitely just completes the, or removes the challenge or question mark about
what role is social having, if it's for a broadcasters perspective, if it is being
measured, and they're able to see those numbers play out that way, have DeZone share
anything in terms of how, of those half a million, how many they're actually able to turn
into actual subscribers, users, actually watching a live experience, because it's one thing
to get them there, and it's another thing to get them to commit to it.
So when some of these do, the key thing now is to make it like a deep language, go straight
into the live.
So if they've clicked that, they should be watching live.
And the club or couple, I think, was free to air on DeZone.
And so obviously, then, that experience, we don't know how many later became paying
subscribers, but we know that DeZone definitely want to work with us in the future.
So we're hoping that there's a positive outcome from a case study we're both proud of as
well.
That's the importance of reducing all that friction in the experience, because just a couple
of more little barriers to entry, even not just the paying part, but, you know, user name,
user email addresses popping up and so forth, we'll add extra friction to that experience
and you're going to lose people all on the way.
Absolutely.
And in terms of the live sports, one of the things we talked about again, the then was
whether or not social media was about you add a distraction to live sports, because
you talk about second screen applications or do you want people tuned in all the way?
But with TikTok, in terms of, are there any data or any insights you have in terms
of how people use the app while live sports is taking place, you know, are there, is
there a change in consumption habits when live sporting events are taking place that
are not noticeable for you?
From our sense to confirm the first part of the question, we know that 85% of the users
we serve a used TikTok as a second screen during live sports.
So we know that that is a pattern which is happening.
The part we're very sure about is the products we built are now designed to have a sports
information element to them as well.
So a year ago, you'd come to TikTok and you watch any content and that'll be great.
You can see in parts of sports, but now when you go to these match hubs, these pages
they'll have live scores, they'll have stats around the players.
So we're transitioning from a point of general sports entertainment to a place people come
regularly to check their sports content.
But it's also, I think it's about the creative moments.
We have some broadcasters posting near live highlights.
So as soon as it's happening, so you might use TikTok as a way of seeing a more creative
edit of the same thing you're watching.
So there's definitely a clear length in element and the other part I would mention is what
I'm noting and maybe realizing in the last few years is that from a sports perspective,
we are a very like temple event based app.
When there's loads momentum around a world series, a finals, the Olympics, it's like all
the different users posting about it, all the creators, the athletes, it creates this
massive wave of momentum.
And so for us, we're encouraging rights holders when their live moment is on, that's when
it's really important to post, relating to your marriage as well.
I'm going to keep going in sort of the data and trend side of things that you see.
We've talked about how you can drive people to a design platform, but then terms of TikTok
being a source of discovery for people, what do you see in terms of data trends of how
do you go from someone that's just naturally just kind of scrolling to a more deeper set
of fandom?
Are there particular characteristics that you can identify to say that you're helping
me?
I hate to use the funnel analogy, but you know, sort of, yeah, the stickiness, you know,
because you know, for example, for me, I started golf.
I found a Bryson Nation bo video and then I went and bought a set of golf clubs and then
I went to get lessons and now I'm golfing like that sort of, I think, you know, for the
PGA tour or someone like that, like the dream scenario or the prototype.
Yeah, exactly.
Someone catches the peach's content and then now all of a sudden they're a golf player
and for the first time ever, I've watched a Ryder Cup and stuff like that for you guys
like on TikTok.
There are things that you guys see in terms of how you can, like I said, from just someone
who's just accidentally scrolling to, they're now really into this.
I think we see this at like the entire time and the way TikTok's discovery mechanisms occur
is you can have a friend who's interested in something else or you watch something and
then you are served a video based on what other people might be interested in and if it's
the same kind of content you're watching.
And so from that, you can be, I have no interest in sport whatsoever, but you could be watching
a certain show.
We saw this with Summary Time Pretty, I don't know if you guys watched this, isn't it?
Not on my out watching.
No, no.
It's an Amazon Prime show and it was a like teen dramas and maybe that's why you guys
were watching.
Where there was like a romance element between Team Conrad and Team Ajay, no, I'm going
to budget.
I don't remember the second one, there's definitely two romantic interests and all of the sports
teams in the US especially started jumping on this trend of asking every player when they
came out, are you Team Conrad, are you this kind of thing?
And so what then ends up happening is people who are watching a teen drama or an Amazon Prime
and coming to TikTok who are then consuming content around that show suddenly start learning
about the Jacksonville Jaguars and like suddenly might then watch a bit more.
So for us, a lot of this pattern is how any entry point can become fandom, but it's also
all about then content which will keep people watching.
So when we work with publishers MLB at the moment during spring training, they had a crata
who was really explaining the fundamentals of baseball.
And that then appeals to other female audiences of that female crater, but it meant that if
you were just getting into baseball, you were learning about the sport instead of trying
to come in at this final point where, you know, I think at elsewhere, sports can be
quite intimidating.
It can be like, okay, you either know the offside rule or you don't, like you can't break
into football easily.
TikTok's this very friendly, happy, interesting place where you can get into any sport.
And you can be interested in Charlotte Clerk based on this personality.
You don't have to yet know about downforce and tire degradation, but that's kind of
probably one of our bigger USPs as well.
And I think it's kind of the dynamic between learning about someone's personality, the
culture side, the non-sporting part.
It sounds like it plays a massive role in building that fandom for you.
You're watching content, but wasn't anything to do with the official tournament, right?
No, it was just him.
He set himself as challengers where he's like, I'm going to break the course record or
can I do this with a set of golf clubs that I bought from Walmart?
They're usually, it's not him taking you through like, hey, these are my, you know, top tips
for how to become a really good golfer.
Like, they're usually just him like, I'm going to set myself out and try to do something
fun and interesting.
And the difference there is he's had a lot of flexibility given to him by Liv Goff, which
was his partner, which is the PGH was much more restrictive.
And he wouldn't have been able to do some of the things that he has been able to do.
And it comes back to your point about enablement, right?
No, you guys are trying to enable the sports properties, but in turn, the sports properties
then have to chill out a little bit and relax so that it can open the fun gates for basically
more audiences and more awareness of the sport.
That'd be the summary?
Yeah, pretty much.
I don't, we don't tend to walk in and say, tell them to chill out, but I can do that.
We try to like, what we do best is we show them the data of their own league and explain
to them how much fan creation is out there or how much, you know, athletes, we tend to find
that the athlete accounts have the highest female viewership of any type of sports uploader.
And so it's like with tennis, but also whichever sport, if you're trying to grow a bigger
female fan base, working with athletes, your sports is a great way to do it.
And so let's talk a bit more about, obviously, one of the major partnerships you guys announced
was the FIFA partnership.
You also mentioned game plan earlier.
I believe those, those, those launches were kind of linked together, maybe just talk
us through all of that.
Yeah.
I'll wait, maybe I'll explain the game plan a bit a little on the FIFA as well, the chicken
and egg there.
Yeah.
Which one first?
So yeah, game plan stems back to Paris 2024 Summer Olympics, where we had a gamified
page that had, and this is a big, on major, major events, we try and work out really
in compelling gamification mechanisms.
And so during that Summer Olympics, you could do some tasks, earn some own amount of points
and win prizes.
And that was our first foray into building really custom in app elements for the sports
vertical.
We fast forward a little bit to Super last February.
And that's when we started doing it with league content, where we had this link which went
through to a page, which went through to live broadcast.
And that was the first time.
What we noticed then was really surprising was the percentage, the click for rates, once
people went to that, like, in-app destination was actually particularly high.
So people were interested in going to watch more.
And so we, that's when we kind of on to an idea.
So the rest of game plan is a collection of different tools.
And one of the key ones is a search up.
And when you, essentially when you search on TikTok, if we've worked with a league to
have an official search destination, the
results are all related to official accounts first.
So you'll have, what have we got on right now?
Recently we had, so for the Super most recently, it would be NFL content, the teams in both
contents and athletes.
But it's essentially diverting away from the organic results to make sure that users
are seeing the most official relevant content.
And there was a click out element there which was used 3.7 million times.
People went out to an NFL page where they could find out where to watch and how to engage.
So these are all together, the kind of game plan part.
And where we've now led to is to work with FIFA around the 2026 World Cup.
As their first ever preferred platform, there will be the search other element,
the matchup we were describing, and also some really interesting gamification layers.
And elements that will, more of it will be announced soon.
The exciting bit that we haven't spoken about yet, FIFA-wise is the creator part for
us.
So there are going to be 30 creators on the ground across US, Mexico and Canada going to
all the different games.
There are official FIFA creators, TikTok creators.
And they'll have access to things which no one else has access to all in combination.
So the bus arrival, press conferences, pitch side.
And so they are getting that kind of accreditation as creators that we've never seen before.
So that's going to be really, really cool and fun.
And for us, it means globally we can connect creators from Japan,
Brazil, around the world, or coming in.
And then the one which we'll tie in into exactly what we've been talking about is we also have
this kind of 500, the FIFA 500, these creators online, who will have access to a large portion
of the FIFA's archive.
So they'll be able to create content using FIFA's archive, the best Ronaldo Nazario goals,
or the top 10 overhead bicycle kicks at all the World Cups.
And so they have full rights to use that IP leading up to the tournament.
And that's a great test for us to see how, you know, really unleashing fan creation
to 500 really well-produced trusted creators.
And it's all about that kind of cool walk run base.
And so I think we're hopefully getting towards the walking part.
And that's exciting for the World Cup.
That is really cool.
On the game plan concept, and basically creating a destination within the TikTok environment,
most people associate TikTok with consumption of the video content and swiping through videos
that you want to see next, so forth.
But that notion of creating a platform within the destination, just how is that as big as it sounds
for you guys to try and creating more of a complete experience?
Or you already have been doing a lot of that already, and it's just kind of the next step
and subtle evolution.
So we had, I think it's something like 62 different game plan campaigns last year,
starting with Super Balls, the first one.
So we've been doing it across pretty much all major sports.
The very few, if we missed out on the really top-top IP, which has relevance across two or more
continents, let's say.
So we're getting there.
What's hard is we now are changing user behavior and pattern, right?
So it's, people predominantly are coming to TikTok just to consume content.
They may not expect to go look at the live schools or check the standings.
One of my favorite things about game plan as a user is I can go to the Premier League's page,
and I can see the table, which is great.
I feel like I never remember who's worse.
It's always fun to check back.
I can look at the fixtures and various things.
But the content now on that page is basically any official account,
any account which has come through with the right hashtag in time-based order.
So I can click into that destination,
and I can swipe through that weekend's Premier League action
from like a real different diverse range of uploaders.
And so it's kind of like TikTok's version and match it today.
So you'll have the TNT content, the Sky content, Premier League,
your NBC and the US, wherever you are, right?
And that is a really fun experience.
But maybe most people don't know that quite yet.
And I'm obviously probably a heavy user in the most.
I was working here.
But what we're trying to do is over time change that behavior
so where I, a destination, not only sports video content,
but just sports as a whole to consume.
Do you use that notion of like creating this experience
and destination to point people to?
Are you doing that in any other sectors?
Or is it really sports kind of the litmus test for TikTok to do that?
We've got an amazing proposition in entertainment around movies.
And so that's where there'll be IP relating to movies.
And it drives through to these ones and you can buy tickets
to go see in the cinema.
And so it's a similar concept
and definitely in the entertainment world, really successful for TikTok.
Do you think that at some stage, maybe this is a bit further down the line,
but you would have a notion of, let's say,
a major of sports property leading into gameplay and heavily enough
that they wouldn't even need their own app and destination
that could just be pointing to their TikTok platform or product.
Because it seems like the platforms that I look at and use,
major events ones, the main reason I go to them
is looking at some of the stuff that you guys are having.
And why not have it in just one destination rather than
fragmenting that experience and having separate Apple together?
Maybe, honestly, I haven't thought of it that way.
So maybe after this, think about it that way.
Right now, for sure, it's about complementing
both the leading broadcasts of the official offering.
Because we are very aware that by doing that,
we are making sure that we're building their critical business.
And broadcasts are the users best on their broadcasts.
So that's how we see ourselves as a really, really driving value.
But from a live perspective, that's probably something
which has surprised me just at the beginning of this year,
is how successful rights holders and broadcasts
are using TikTok live.
So all last year, we had like kind of tests
to try and prove out some live concepts.
So we had an IsoCam stream of Just Messy with Apple.
We then developed that further of Apple
where it would follow, you know, five different players.
The MessyCam was viewed 6.4 million times live.
So that was, we knew that there was definitely an appetite.
But a really great example is Fox Sports.
They are almost going towards a point
where they could be live 24-7 on TikTok with something,
where, so just straight after a live golf tournament,
they live stream the exact same tournament
straight away the whole thing, after we finish.
And so it still didn't cannibalize their broadcast audience
at all from the live perspective
and had like a secondary replay factor.
Or they started a lot for the euros
in Copamerican 2024, where they would live stream
all of their pre-match content.
And then they would leave like a live look
in for the first 10 minutes.
And that's a critical part of our FIFA
platform agreement is where broadcasts globally
can live stream the first 10 minutes of every game.
And that's to be fair, come from like the genius
of the team working at Fox Sports.
So they're consistently seeing it as either a great way
to build an audience on TikTok
or be they're very aware that it can drive through
to their own and operate it as well.
The example that you gave with Messi and Apple,
we've seen a few examples of particularly soccer
and football trying that initiative
of having either a single player came
or the vertical broadcast live.
We haven't seen that, it seems to be
that we have not seen that pick up
as a consistent ongoing action
like the Fox Sports example you gave.
Why is that?
Is there been more just trial and error
or trial and testing at the moment only?
I think it's one finding the partners
who want to lean in as well.
Like it's not the most immediate thing
that everyone's thinking to do.
So it's finding really adventurous
and fantastic partners to collaborate with.
And it's also, if you boil it down
into marketing mechanism,
you are someone comes to TikTok,
they see a bit of Messi
and if they want to watch the whole game,
they know then that they can go to Apple
to watch the full game in that experience.
And we're very happy for that to be
a key part of our value proposition.
And so I think that's quite unique
to TikTok as part of what we want to do.
And then it's hopefully actually
something where we do start to broaden the sound more.
And I think the World Cup
would be the perfect environment
to see how successful that first 10-minute live
has worked for such a critical tournament around the world.
One of the things you talked about was highlights.
Certainly something we've talked about.
One of the things that came up was
the event that we had with you guys
was around the importance of getting highlights out
as soon as possible.
And you know, there were clear success markers
for how soon you get a highlight out.
But I think one of the other things as well
about highlights and interesting
of your commentary on this is TikTok
being around the community,
the content creator side of things.
Obviously one of the key features,
you could stitch a video,
something like that where there's the original highlight
that's gone out from the rights holder,
but then someone has stitched something
additionally to that.
So I guess how do you see the performance
of when something goes from beyond
just the own channel to
a separate creator's gone on and stitched something?
You know, are there examples
where the actual, the conversation that was led
through using those other features
on the platform have actually outperformed
the original highlight or sort of what you see
in terms of that having the ability
on the platform for the community
to engage with content that's already
been put out on official channels?
Yeah, I don't know if I have the exact example
of the stitch one being more than the original,
but I'm sure it has happened.
What I could do the other way around
is take when a user has done something
really interesting with the original sound
and then the rights holder has taken
that original sound and put it into their content.
So there you've got like the user
creating the IP technically
and the rights holder is using it
to make that video more interesting.
There was this amazing one where
just a creator like hit that hit bone
against the banister and the stairs
and made like a yelp sound
and then people have like edited that
into like so many different songs
mashed it together
and then I've seen lots of
Premier League football clubs use
the mash up of that song
and this is the weird and wonderful
cuffuffle mix of TikTok
where like things kind of merge together
to create something beautifully creative and fun.
So I would say the original sound side
definitely bleeds in really well to the rights holder
and then from a stitch and duet point of view
it's all about when you encourage users
to have that enabled as well.
The rights holder to keep that on as well.
And I guess adding to that
we were talking about discoverability
and I'm going to loop this back in.
There's intentionally going out in searching
for something, you know, for example
we were just talking before this
like I used TikTok to find recipe.
So there's sometimes like I'm very
specifically putting in biriyataka recipe.
But then also I can also find things
just organically they come up through my feed.
So there's sort of that difference
between like being served content
because you have organically gone
out of your way to find it
versus the algorithm has found
what you want based on that.
Just like you're actually for TikTok in terms of
because some fans might go looking for sports content
versus some fans just might be served it
because of what's gone on there.
Is there any sort of strategy you give
to them thinking about how they
think about their content?
They're not all their content
is necessarily going to be something
that people are directly searching.
It may just be something
I think Nick and I have called it
stumbleability
which I don't think is a real word.
But like is there any sort of thought for
those rights holders or sports broadcasters
that not every piece of content
they make is something that someone's
explicitly searching for?
It might just be something they stumble across.
I think most of TikTok is stumbled across.
Also one of the
I think mobile
the amount of searches TikTok is now number one.
So there's a huge amount of
people searching for content
that's definitely there.
Especially recommend like an educational content.
So people learning about a sport
and that's why when you have those
creators out there explaining
how the MLB rules work
so valuable for the sport
and I think it's so underestimated
by everyone really,
how much that gets people through the door.
So a lot of
the stumble upon element is there
but the search aspect of TikTok
is really powerful as well.
I was going to say it's probably the other way around.
The stumbling part is
is TikTok almost in that sense
but it's the how do you get people
to take their journey of
intentionally finding things
and finding the right things.
It's probably more
the question mark I think I would have
there on how you'd navigate that journey
which game plan and stuff
is probably what you're part of that.
That's a critical part.
So that's taking
TikTok is an absolute reach machine
of finding audiences.
That's really like a major part of the USP
and then the game plan products are there
to amplify but also
divert. So like divert search users
to an official destination.
Divert people from the few page
to their match destination.
This is all part of that plan
and then when we advise rights holders
there's for example
creating content around trends.
So there's a really wonderful trend
which is unexpected edits.
I don't know if you've seen this
but it's where
it'll be like a viral clip
of something which has happened before
and there's one with someone falling
down the stairs and they're falling
along their knees
and it immediately cuts
and you don't realize
to Didier Drogba
celebration where he slides on his
list of things.
And so that's an amazing trend
where the video I just described
the secondary element was
the FA Cup account
taking the Drogba that element.
So if one of the ways
you can try and capitalise
the stumble upon us
is definitely not an official word.
If you want to capitalise
on that few page
TikTok side
working across trends
is definitely effective as well.
I was just going to say that
unexpected edit one
one this podcast was over
because I can't
describe it on this show.
There's a great one with Harry McGuire
that's exactly like that.
We're like it's a curveball.
It's not what you're expecting
and then Harry McGuire comes in.
I have shared it with a few friends.
I don't think I can share it on this podcast
very funny like form of content 100%.
So you're working with a lot of sports,
broadcasters and sports properties
themselves.
Naturally, there's ways I always hear
this is like how much is enough?
How much resources is enough to put
and commit to content?
And I'm sure you're having
lots of conversations about
how to approach using the platform
but also there must be looking for
signals on how to make the
most bang for their buck in terms of
resource and time, particularly
in this world.
What are some of the tips perhaps
that you're giving them around that?
Is it basically just some of the stuff
we're being talking about in terms of
letting your fans do the work for you
in a sense and doing those things
or as other things that you give advice
and tips to those broadcasters and platforms?
Yeah, I have a world-class team here
who are fantastic at working
with each of those types of organizations.
We work on some business review process
where we will do an amazing analysis
of past performance.
And so one of the best ways
to encourage what should they do more
is not on a whim, not unlike our opinions.
It's just to look at the data of what's
worked and encourage those partners
to do the same thing again.
We've done that before with a partner
who's was posting their highlights
but way later than others
or that on the same topic.
And we showed them if they posted earlier
how much more effective that would be.
We showed them their own data
of when they did,
but also the fact that after 30 minutes
a large amount of the interest
in a specific match has already declined.
So a lot of what we do is
trying to only base it on empirical facts
versus just encouraging people
to do more for the sake of doing more.
It's very much more scientific
to say, we think if you do this,
this will succeed.
And that kind of side.
But what is so well, that makes loads of sense.
And using data always definitely helps to help the story.
So why is your mission
to therefore help them get more out of the platform
is the end result
that you're measuring
the TikTok is just trying to drive
up engagement on the platform
and more time spent on platform
or more users
or is it all of the above
or is there a specific mandate
or what's the greater goal
with all this work that you guys are putting into?
So overall is to be
a really primary destination for sports content.
So if you're coming to the app for
to be entertained with sports
but also to catch up
on the action or to see the later scores
that kind of side overall
with that, you know,
how long people are watching sports content will matter.
And that can be one of the ways we just
checking in to see how successful we are
and achieving that longer-term goal.
I think for me, one of the things is around
trying to connect all the different TikTok revenue streams
towards the rights holders.
So we have TikTok shop
which could be really effective for teams
in selling their shirts.
There's a large live revenue gifting side of TikTok
where that could be quite effective for broadcasters.
We have some ad monetization solutions as well.
So for me,
goal wise, this is less TikTok's goal
but more my goal towards partners
and any entity we work with
is seeing how we can drive greater revenues as well.
That's always the big question I have
with any social platform, TikTok especially,
is that monetization piece.
You mentioned a bunch of them there.
How far along are they to be able
to really provide meaningful direct ROI
and return on the investment of resource
or some of the platform versus
inching up its impact?
I think it's a balance tune for some sectors,
some partners really meaningful.
Some areas still growing
and then the combination of the four I mentioned,
that's we haven't cracked that yet,
of really combining it.
So there's a unique
value proposition of different sources
that partners couldn't get anywhere else.
And that's something where if that's the right elements,
we know we would be valuable in that sense.
I also think all of what we discussed around
half a million users for DeZone going to their website and app.
That is in itself,
in many ways, much more important than any revenue
platform can drive.
So if we can do it all, that's amazing.
And we're trying to grow all of the different
pies at the same time.
Well, innately if they're driving
audiences from the platform of choice
in TikTok directly to their platform,
the cost of that acquisition
of a potential subscriber is going to be frictional
to the amount they're spending on potentially acquiring.
Audiences, if you look at some of the numbers you see
from some of the major streaming players,
so that is obviously going to be innately
much more valuable than making a bit of money out of the
e-commerce platform that's marginal on the panel.
Yeah, well, I think that's one of the
challenges sports has at the moment is
you often hear the younger generations
aren't necessarily as interested in sports,
which I don't know how true that is or isn't.
But there's the balance between monetizing
today versus growing fandom for the long term
and just what that appropriate balance is.
And I don't know for you at TikTok,
if there's a view on that in terms of balancing that out,
because obviously I don't think you want to,
I don't think fans want to be felt like they're just,
you know, an empty wallet for organizations
to be turning money over,
but you're also trying to find that right balance
between the two.
And I think to the next point,
like there are the features that you could turn
on the monetization tabs,
but also how you balance that out,
which is growing fandom because you need
that base, particularly with younger generations coming through.
Yeah, like TikTok has over a billion users.
So as you can imagine, there's going to be lots of young people
that's going to be middle age people,
older people all using the app,
there's going to be a real diverse spread.
But the rights holders are aware that like there are,
there's a great cross-section of Gen Z and millennials
using TikTok that they can access.
But more interestingly,
around more female demographic sports,
we had a research of the app source,
which shows 62% of women chose TikTok
as their primary destination to go to for sports content.
We also know from our own data
that almost half of all US viewers
on sports-specific videos are women.
And so if you looked at any stadium in New York,
any stadium around the world,
and you had all the seats and you coloured half one
and half the other,
you would not get 50-50 of male and female viewers
of a given sport.
So we have a unique point of view
on both the youth audiences, but also female,
that all of the revenue-generating side,
but also that fan base,
that fan base you haven't tapped into yet,
all the fan base you may be at risk of losing
or not acquiring at all.
So that's where I think we can really have
a meaningful value exchange,
which is recognised and understood by the partners as well.
You're really good at this,
because I was the next question I was going to bring up
was talking about that female audience,
specifically, they came up in that presentation
from the data from 2025.
What do you think you can attribute that to,
because as you say, there's multiple platforms out there,
what specifically about TikTok is driving that usage
from female sports fans?
Yeah, it's the content.
Like, there's a lot of different things,
but we were talking on it like the...
It's an acceptable place to learn about a sport,
and you don't feel like excluded
because you don't know about the tire
degradation I was mentioning of F1.
There's a great example of an NBA-related video,
which is like the baddie index made,
where it's like, if you go see this,
where it's like a really great statistical analysis
of how well a basketball player plays
when a famous celebrity is on the bench.
So it's like, Rihanna's there,
and X-Player scored 10 more points for whatever it is.
And that was just a really great,
funny, interesting, well-made piece of content
that could be enjoyed by anyone,
even just completely non-sports fans.
And that sums up TikTok.
It's an easy but fun and accepting way
to get into a sport.
And that's why I think those stats
around female viewership, audience,
and coming to TikTok for their sports content
is maybe also because the sports content on TikTok
isn't anywhere else.
Trends start on TikTok.
You know, the Jet 2 holidays.
Everyone in America knows what about a British
package holiday company.
It makes no sense, right?
Like that, whatever it might be over the years,
all of these trends are starting on TikTok.
So it means that like the cultural side
of entertainment of sports is happening.
And so you can enjoy a sport without really needing to get
deeply invested, or you can also become a mega fan as well.
But this, so that is obviously clear
that it's driving new audiences to the platform.
The one of the challenges that I hear
that sports say is that,
sadly, they're actual sporting content,
because you guys use the definition of sport content
that encompasses stuff like that.
All the content we've been talking about in this.
The bad news is an example, which is great.
And I think it is sports content,
but from sports properties,
typically what they see gets content is
the live match and the highlights only.
It feels like that everything that tells the best
on these platforms typically is not those things.
And it's all the stuff around the edges,
the fan-created stuff,
the more creative ideas like that.
Just how do you talk to sports about that?
Can you say that they just accept it and embrace it?
Or do you say,
you've got a bit of a challenge with your sporting product,
but you create some really cool stuff around the edges
and just focus on that instead
because that was working better?
So for us, it's actually the opposite,
in the sense that all of the user research we've done,
both in-app, off-app,
shows that the number one type of content
uses once he has highlights and recaps.
Whether it's someone who watches a couple of minutes
a week of sports up to like 20 hours
from the super casual to the hardcore fans,
that's the number one type of content.
And on TikTok, it's about the creative highlights we mentioned,
like split screen where the bottom half is
the goal and the top half is the family reacting
or a mic-top celebrity in the audience.
Like, it highlights,
but we've like a TikTok creative spin on it.
But that is so needed and so desired.
All of our research is how important that is.
And we're working with our partners
to increase that supply on the platform.
So there's that part.
And then whenever we have gone live,
we're noticing a really big effect.
So like, messy six and six point four million unique viewers
on that one stream.
The, all of the Fox examples,
those are performing really well.
WWE, for example, they live stream,
so for WrestleMania, they're live stream the year before,
all the way leading up to it.
They'll go live for four hours.
And the amount of viewership on those is staggeringly high,
considering it's a year-old content.
So I think it's a myth actually.
Like, from a right sort of perspective,
the core product is critical on TikTok.
But we're also, as mentioned quite a lot,
and I don't want to overhang the point,
we're quite happy to drive to their core products
so that it's sustainable and really healthy as a sport as well.
It's a creative full value loop back.
I thought that when we had the European tour on the event,
they were pointing to most of the examples they did have,
however, were more the side content
rather than the actual highlights of their work best.
But they also are very good at creating
that showed a shoulder content or more fun stuff.
I'll say not to promote the sports program media awards.
They did win the best short form content.
And it was what they were doing with TikTok.
They set up a program as the sports creator,
sports content creator that they ran.
We're basically running classes for the golfers
on how to make the best content,
but it was sort of behind the scenes.
It was set up, like it wasn't true behind the scenes,
but it would be, yeah, yeah, yeah.
So they did really well there.
But yeah, again, it was all sort of shoulder-y content.
I remember that was saying that was the best performing stuff
for them, which maybe just because they do a really good job with it.
But you can also have these massive viral videos,
which may be really like sometimes we don't even know why.
And then sometimes it's because it was a really funny
behind-the-scenes element.
One of my favorite sports, for example,
is Pekaya Sacka, 2020 World Cup.
His Sack is spelling school.
Him going to all his other teammates
see if they could spell certain lines.
Like, just gold.
It's a comedy.
It's amazing.
It's fun.
And what we've got is these big viral moments,
but also your standard business
is usually great content that people want to consume.
So it's a bit of both.
And if you ask an organization just to look at the mega hits,
then yes, you may see more of that kind of like side as well.
But the content strategy we talked to partners about
is hitting all the different notes.
Well, just a lot of the people we've
talked about, the big organizations, the NFL, FIFA,
what about for maybe some of the smaller,
tier two, tier three organizations?
Because they're not going to be getting money from broadcast
deals.
They have to be relying either on their own D to C platforms
or driving things via social.
How can TikTok work as a platform for some of those?
Because ultimately, the people that listen to us
or people that come to Sportsport New York
in less than 24 hours time, the majority of them
aren't necessarily in those big organizations.
They're representing the different federations in GBs
across the globe.
How would you say, or even some of those emerging
challenger sports, we talk about things like ballers,
league and stuff like that, they do have to be social first.
How does the game plan potentially not to use a pun of your product?
But how does the strategy maybe change for those people
that are playing a different game to others?
Sure.
In many ways, all the benefits of using TikTok
dating back to 2024 still exist.
Like it is an incredible destination for reaching large
audiences and building fan bases.
The hope is with a lot of these tools and these products,
it becomes more and more scaled so that it's
available to absolutely everyone.
So that's one part.
But for, there are great examples of, I think it's
well-bammington federation here of like,
absolutely exploded on TikTok.
Again, enabling their athletes was one of the main ways
and really leaning into TikTok creators.
So it's all out there.
Our teams also work with an array of sports publishers as well.
So it's definitely, therefore, they're taking
for all types of sports.
When it comes to the social first leagues,
they get it better than most.
So they're definitely fine when it's the King's Leagues
or ball of seats.
I definitely watch more badminton and table tennis
of late, and I think it's possibly because of,
or that I also got them based in Sweden.
And one of the best guys in the world is Swedish guys.
So they talk about a lot.
Well, it's interesting.
You say that we interviewed, or I interviewed,
her name is Stella Tran.
She's a, she's on the world, badminton tour.
Yeah.
And she's, I think she's still a student.
I think it's Stanford or UCL.
I think one of those, and she's basically
balancing her career, but one thing she did reference,
the stuff that she's doing on TikTok.
So the fact that you mentioned badminton
aligns with an interview I had done back
maybe a few months.
So if you're listening, you go back in the archives
and find that, but she did reference.
So I'm not surprised that badminton is one of those
that is taking off.
Yeah, for sure.
And it's like, you know, fifth division football clubs
in England are doing incredibly well.
Like it is, it is very much a platform available
to anyone to succeed on.
And then I just, we're wrapping things up.
In terms of, is there anything you've learned
in your times as you've been a TikTok
or has there been a particular activation
or something where there was a learning
that came out of it, whether, you know,
how users consumed it or, you know,
is there something that surprised you, you know,
coming in from when you originally came in
to just how you've seen something perform?
Honestly, I recently had the performance on live
is quite surprising because we're not necessarily
out in market being like, everyone must go live.
It's not like a critical part of what
we've been talking about the last year,
but it's always been something we wanted to, like,
experiment and find showcases, find good examples.
And it's very much clear that that's what we've been doing
versus it's the strategy.
But it makes me think that more and more,
our partners can use TikTok live to grow those audiences,
but also find new ways of interacting with us.
So just very recently, I'm actually quite surprised
that some of those results.
And then, I think, overall,
what we've been able to build in just a year,
all of these different products put together,
I haven't mentioned things like post campaigns.
There's a whole load of different areas
where they didn't exist in 2034.
So it's an amazing company when it comes to rapid development
and very much entrepreneurial side.
So all of this comes together like,
what will you'll do this year?
I'm quite excited as well.
Well, I guess we'll have to,
maybe that gives us a reason to come back in 12 months time.
A, do you use this incredible studio,
but also for you to update us on what might be rolling out?
I won't put you on the spot to make you give us all the plans now,
but because I think it is interesting,
because retrospectively,
the first ever episode of Streamtime Sports,
Nick, you did with Rob Shaw at the time was at Facebook.
And what was really interesting,
that was nearly coming up on four plus five years now,
is that the time Facebook was trying to acquire live sports,
right, and back when it was Twitter before X,
they were also looking to acquire live sports rights.
Well, they had it, they realized that was not the right playbook.
Yeah, by then.
Yeah, very true.
So it's just interesting that in that short period of time,
we've sort of seen how social media has changed
a different role where it plays within live sports.
And like I said, going back to the original episode,
they had live sports rights where they've now pretty much kind of
agreed probably not the model for us.
So it will be really interesting,
just to sort of see like in four or five years,
does that swing back around?
Is it something completely different?
I think it just goes to show like even on this show,
or our show, how much that's all changed over the course of the years,
and where TikTok could be in a relatively short period of time,
based on what you guys are trying to innovate.
And the key distinction is that we're just there
to encourage and support broadcasters
who are going to live with their content,
versus like out to a quiet global rights.
Or basically chasing roller and how to buy a live media rights.
It's an enablement thing, rather than a platform purchasing.
Thank you for doing that, just to let me know for you.
That's very good.
But it's about finding like just a tipping point
that it makes sense for people to use it as a tool.
And we may be getting towards that as well,
which is a fascinating place to be in,
having watched where the industry has gone
through the last 10, 15 years as well.
So I think it's, again, we're more complimentary side.
It's the partial element that I'm interested in.
The singular player, the first 15 minutes,
whatever it might be, so that we can have this in or off
another feather in our hat of being a fan building
marketing kind of part of it.
Final question I've got to wrap things up.
I've talked a lot about data.
You're giving a lot of data to partners.
What are the main metrics that you are pointing to
as measures of success on the platform?
Oh, caveat why.
Typically, when I see investor decks and social media
performance decks and so forth,
there's normally one thing.
It's a follower base, it's normally the number.
All just massive views is kind of the two main things
they're always pointed, which is the big,
the big shiny numbers.
I'm, my thesis here or theory is that because of this,
like giving over rise to fan creators,
getting stitching of content, et cetera,
that you're not following like priorities
and really follower bases anymore,
or it's it is visibility, it's viewership,
and then the ability to track that more widely.
Is that kind of the crux of it?
Yeah, for sure.
So if you just walked in and showed Lilliga
the amount of video views they have on their own content,
they know that information.
That is, or in their own analytics,
it's probably an authority analytics, you can check.
What's more interesting is show Lilliga
the size of the video views and watch time
of every piece of content that's hashtag Lilliga.
And then to say to them, okay, we'll take that entire funnel
and put a link that goes through to your destination on it.
So it's showing them that sport,
they're total interests on TikTok,
or even where possible,
showing them the total number of creations.
So how many people are posting content
which Lilliga related?
And then obviously, follow is a great,
but follow is don't necessarily translate
in the same way as how long people are watching content.
Are they finishing the videos as well?
These kind of metrics are the ones we want
our partners to focus on.
Awesome, well Raul, I appreciate you A
for hosting us once again,
but also sharing the stage with us and all your insights.
And like I said, it sounds like
we're gonna have to make this a thing.
So hopefully this isn't the last time
that we would do this year with you.
Well, we said that a lot of times.
Yeah, it's a great job.
It's a great job and it's a great job.
But at home, I'm looking to...
Well, you're looking at the team in the background
to get the schedule in there.
Well, I know I see you all the things.
That's all, that's fine.
I appreciate it Raul, thanks for joining us.
Right, awesome.
Thank you.

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