Skip to content
TrackPodcasts
leisureOct 20, 202551:06pending

Why Great Games Sometimes Flop

Post Games

About this episode

Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgames

Get the full show notes for free at www.post.games


Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile. 

Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."

  • Act 1: The art of Game Discovery
  • Act 2: Do endless sales help or hurt gaming?
  • Patreon bonus: The strangest tricks and “hacks” to get a game seen 
  • Act 3: The news of the week


Art by James Bareham - Happicamp.com

Theme by Mark Sparling

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Get every episode summarized

Each time Post Games publishes, we email you a written briefing from the transcript — the topics, who appeared, and any specific claims, with the ad reads skipped.

Email me new episodes

Free for 3 shows. No card needed.

Hosts & guests

No transcript yet

This episode has not been transcribed. Request it and it moves to the front of the queue.

Why Great Games Sometimes Flop

Post Games

0:00
51:06

More episodes

More from Post Games

View all episodes →