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podcast, Terms and Conditions Apply. 98% of the next generation is playing video games.
98% that's male-female does not matter anymore, so that being said, if we're going to reach
the next generation and educate them, we're going to need to kind of meet them where they are.
Welcome to the Millionaire University podcast. I'm your host, Brian Geer,
and back in the saddle with you today, and on this edition of the MU Pod, I'm joined by Titus
Walker. He is the founder and CEO of the Ultimate Endgamer's League. It's where gamers go pro,
and guys, you can think of it as the UFC of gaming. So Titus, welcome to the show,
my buddy. Thank you. Thanks so much for having me. Yeah, I'm super excited, man. This is,
so growing up, I'm a millennial. I played games growing up all the time on my PS1,
my PS2, and my PS3. I was always into the sports games, so the NCAA football, the Madden,
the baseball, you name it, but all of my buddies where they weren't even deeper than I were,
but it has been years since I've played games. So I'm going to get back into the swing of it with
you here today, and what we're going to be talking about is building a gamer community that helps
its members acquire real-life skills, but also that I've got a million questions about what this
league is like. So first, let's jump in. Give us your origin story. How'd you get to doing what
you're doing today? Yeah, so my origin story, I started gaming when I was four years old. My dad
actually introduced it to me, and I saw it as this equalizer. It was the one thing that I could do
with my dad that I could actually beat him in at a young age. So it was like, that was, you know,
fantastic to me. I was like, oh my gosh, like this is something that I'm actually able to win at,
whereas throughout the rest of life, obviously, like you can't really beat your father at anything,
until you get much older. And so for me, it became this like really exciting pastime that I could
grow in fast forward. I started doing sports, and I've always been extremely competitive, got into
insurance, and then real estate sales, not as an agent, but I did a new construction. So basically,
real estate development, we would take a plot of land, and we would turn it into an entire community.
And we did my largest community. We did was a super community. It had over 3,000 homes in it.
So, yeah, I did that for eight years. And then one day I was just, I had been searching for like a
side, not a side hustle, but being in real estate and studying real estate through and through,
I realized it was pretty cyclical. So I didn't want to get stuck in a down cycle in real estate.
And so I was like, let me, this was 2019. No, no, 2018. I started looking for other businesses,
tried a few different things. But then in 2019, I was playing the video game and my wife was just
like, you should turn that into a business. And I hadn't thought of gaming as a business. I like
everybody else kind of think of it as like just a consumer activity. That's pretty much it, you know?
And so I started thinking I was like, oh, this is something that I love that I enjoy that maybe I
would, maybe I could turn into a business. So I started doing research, went to a research
community and asked them to do some research on the industry as a whole. And we found that it's
massive. There was a three, you know, 3.3 billion gamers out there. You know, it's almost a $300
billion industry bigger than movies and music combined bigger than sports. It's massive. And
so I started looking into that and I'm like, okay, well, this is something that maybe I could tap
into. And that's what happened. Wow. Okay. So that this is fascinating to me, the concept here. And
basically, you're like the Dana White of gaming. So tell us all about the UEL, the Ultimate
End Gamers League. How did it come to be? You saw the opportunities and we know that much. But
what is it? How does it work? Who's a part of it? Tell me all about that. Love that. I love the
Dana White comparison. So yeah, so essentially what we do is we look at the landscape of gaming.
As we were doing the research, which is something I'm really big into research before you dive into
an industry. And so I started doing some research and realized that the average gamer is playing
24 games a year, which is it sounds like a lot, but it when you're a gamer, you understand,
like that's two games a month. It's not really that crazy. It's kind of just like you're trying
different things. And that was that that was back in 2019, 2020. It's even crazier now. But
with that, we realized we started trying to focus on my thought was if I'm going to service a
community, I'd want to service the average gamer more than that like top 1% of gamers. So I
wanted to have a competition, but I wanted the competition to be more about the average gamer
kind of capture more of that market. And since they're playing 24 games a year, I was like,
I'm going to find a competition that does multiple games. And there wasn't any. And so I was like,
well, I guess then I can create it. This is a gap in the market. You know, I studied markets. I
knew, okay, when you find a gap, if you, if you, you know, attack it, then a lot of times you can,
that's how you create a business that that's worthwhile worth having. And so, and so I did. So I
started coming up with the concept of I studied the NFL NBA, the UFC. And similar to the UFC,
what we did, UFC took fighting games sports game. I mean, I'm sorry, the UFC took to Jitsu
Taekwondo, all of these different fighting genres and created the mixed martial arts, right?
Where you're going to fight and you're going to determine who's who's the best fighter. So it
doesn't really matter, you know, what type of fighting you do, whoever wins, you know, wins. And now
there's that mixed martial artist that covers all the different fighting styles and really needs
to understand how to attack and defend different fighting styles. So we were like, we're going to
do that same concept in gaming. We're going to take all of the different genres of games,
fighting games, sports, racing, shooting and strategy games. We're going to combine them all
and then figure out who's the best gamer, which we call the end gamer. We created that word. And it's
just the master of gaming. And then the ultimate end gamers league was created. So we studied
and created the sport and then master the sport. It took us about four years to five years to
really master the sport. And I always say we had to create, we had to create something that was
fun, fast, fair and entertaining. And so those things, it took some time to be able to develop
about four to five years. But then once that was developed, it was, okay, let's focus on the business.
And that was kind of that was kind of the beginnings of of this sport.
So tell me how this league works. How do you guys make money?
Yeah. So there's a couple ways. One, there's, so we have the sport itself that's holding competition.
And then people are trying to make it into the, the pro side of that sport. And so if you want
it to become a professional within the gaming landscape, you have to, you can go to the combine on
our website and you can play the different games and earn points to then make it into the pros.
That has a, a monthly, that's kind of the B to C model. So that is a monthly subscription. They pay
and they earn points to work their way up into the pros. So it's a clear path all the way up to
professional sportsdom, if you will. Then there's the second piece, which is kind of the more
lucrative piece would be with the community that we have, what we've done is we've taken the
community and then we go back to those that are developing the games. And we say we have a community
of, you know, 100,000 gamers, we're selecting 33 different games for this season. Do you want to
be one of the 33? If so, this is the cost. Wow. Okay. So you go to the game, the game developers
themselves and essentially provide them the opportunity to be part of it. And they pay you to have
their game be featured or be one of the, the league games. Exactly. Yeah. The industry that this
industry is very clouded. You know, when, when we were kids, there was 10 games on the market,
right? Like that was it. Most people had every game. So when you talk about games for like the
Nintendo 64, you can pretty much say any game and anybody that had an Nintendo 64 had that
game because there was, there wasn't so many to choose from. It was like everybody's waiting for
what that next game is. Nowadays, you know, there's millions of games developed on a, every year,
every year. And so, and it's, it's only growing more and more because it's getting easier and
easier to develop games. And so there's no longer that, like, that barrier to entry for a game
developer, which kind of leads to the next piece or the next trouble that is actually getting
into the market. So once you've developed your game, now it's so dense and it's so cloudy,
it's really hard to build a community. And so what we do is give them access to a community like
that, right? You don't have to guess whether your Instagram ad will work or not. It's right there,
right? And so we've started tapping into small communities and large communities like Arizona,
Arizona State University. We run their gaming program. You know, they have almost a million
students a year, largest university in the US. And that gives, you know, the developer access
into that community. That's that's one collegiate example. But then you have like high school,
K through 12 examples that we work with in Atlanta and Maryland and in Virginia. And then
and we can give pieces of those communities, right? Plus the professional community. So,
so it kind of, it scales pretty expensively. Wow. Okay. And then is the benefit to that game,
they get in with this community. But then does each individual member still, you got to like buy
the game, right? So that's kind of the key, right? Like in order to be elite and be in the professionals,
you have to, you have to buy the game, play the game and master the game. And because if you
don't do those things, you're not going to make it in the pros, right? And so, so that gives them
the incentive to participate within the games that are selected. Gotcha. Okay. And are the,
just for for my knowledge, are the games played on traditional systems like Xbox and PlayStation,
or is it computer? What is that? That's the beauty of today. So it's one of the benefits to us
creating this today instead of 10 years ago is now cross-platform is a norm. So you can really
play wherever you're comfortable, you know, PC, mobile, PlayStation, Switch, or Xbox. It's,
it's all the same for most games now because cross-platform has become the norm.
Okay. So tell me how one goes from joining the community and then rising to the ranks of pros.
Obviously they have to play the games, they have to master the games, they have to accumulate the
points. How many people are considered professional and what is their earning potential like?
Yes. So there's about two to two to three hundred professionals. It really depends because there's
12 teams owned by team owners that draft those players and sign them the contracts.
The team owners really only need like seven to 10 professionals on their team. However, some
team you can get up to a roster of 18. So depending on the team owner, some sign more than others
based on other strategies like they like to have a lot more of a selection. They have practice
teams. There's all kinds of stuff that they they would sign more players for. So anywhere from two
to three hundred sometimes even 400 gamers, but it really depends depends on the teams, the seasons
what they're trying to accomplish. Once the player enters the combine and they rise the ranks,
the top players in that combine then go to an in-person event where they are graded. Their skills
are graded. So speaking on the topic of the podcast, what we learned over creating this sport
over that five years is each genre of games teaches a different skill, like a real life skill.
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to shop. So think of it like this, like a fighting game. Have you ever played a fighting game?
It's been a long time, probably back in the Halo game. Okay, okay. What fighting game was it?
What fighting game was it? Probably Halo effect. That's kind of a shoot-em-up. Yeah, no,
I've probably never played fighting. Okay, okay. So a fighting game like a Mortal Kombat,
for example, which is in my first game ever. Okay. In order to be good at Mortal Kombat,
really what you need to understand is patterns and memorization. That's it. Once you have
memorization of the buttons and what order they have to be put in, you can then start to do
the combos. If you understand the patterns, then you understand not only what your opponent keeps
doing, but also what you need to do in order to get to the next level or beat that opponent.
And so that's a fighting game. That's really all there is to a fighting game.
There are small other skills, but I'm trying to keep it high level here.
Shooting games are really just hand-eye coordination. You played Halo, right? If you understand
with the controller or with the keyboard, that hand-eye coordination of where you need to place
that center of the screen before you pull the trigger, that then becomes the main skill of shooting
games. And Halo, it's very fluid too. So you have to be able to move. You have to be able to
throw a grenade and place it perfectly in front or behind the person, those types of things,
as well as like holding an angle. These are all skills that are utilized in real life, especially
in today's digital environment, where most things are happening on a computer or on a phone.
Racing games are really just precision. Understanding the turns as you're coming through,
I'm understanding exactly how far you need to turn the controller. So precision and an
introductory speed, those types of things need to be understood for a racing game. Sports games
is all decision-making. You played Madden, you said growing up when we were talking earlier,
that's all decision-making, right? Like obviously timing is a piece of it too, but these are skills
that are real life skills. When you're playing a strategy game, it's really just economics. It's
a big piece of it. Understanding a lot of times they have like a gold or something like that. You
gotta understand how much you're using versus how much your opponent's using, how much you're
accumulating. These are all strategy games in competition, right? So those types of skills are all
skills that kind of come together to create what would be like the perfect individual with like
all of those digital skills. They basically, they don't need anything as far as like the digital
environment goes. They have it all, right? And so gamers are known to actually, once they understand
all of those things and get those skills, they exceed in life because of the fact that they can
do all of those things. Patterns, memorization, you know, hand out coordination. These are all
very important things. And so in learning those things, what we found is if we beforehand,
if we do an in-person combine where we test people just on those skills that we don't even,
it's not even in a gaming environment. It's just on those skills. We can tell you exactly what games
that that person will be good at and where they're accept they will excel and where they're going
to need work. And so that's what the coaches and trainers and recruiters do prior to. They just
test them on all those skills. And then they're ranked. And for whatever game they're looking for,
if they're looking for a fighting game player, they look for somebody with really high patterns and
memorization skills. Wow. Okay. Yeah. I mean, I recall I've priced my most of my time playing the
NCAA football or the Madden games. And to this day, I credit that to me having knowledge about
football, right? Like defensive schemes and offensive plays like, you know, the Tampa two or the
cover two, I would have as a 35 year old, if I didn't play that grown up, I'd have no idea what
it is. So for me, it enhances the game. I was never a high level football player, but it helped me
understand it. And the same with the baseball games, the hockey games, like I learned each individual
sport without actually having, you know, put a pair of, you know, skates on, right? Which was
cool because I was never going to be a hockey player. But it's fun to have that knowledge. And I
can see the same being true for the fighter games or in the shooter games where you're having to,
you know, make predictive moves or see around the corners. Yeah. Exactly.
And now that, so now that we're getting into education, like education is something that we,
we do a lot of as well. So we're doing camps and teaching kids all kinds of stuff.
Think about what you just said that you had, you learned four different, very complicated sports,
very complicated, right? When you think about football, it is extremely complicated. When you can
go, when you can move what lines matter, what don't, you know, if you think about the rule book,
right, for football, but you completely understood that through a video game, say, and then you have
basketball hockey, how complicated it is hockey, how, how complicated it is based, these are very,
very complicated sports. It's not as easy as put the ball in the hoop. You have to understand,
when you can dribble, when you can't, when you can touch it, when you can't, when you, when you can
pass it, all of those things you learned by playing a game, right? Now imagine if we could teach kids
all of the skills that they need through video games, they would learn that much faster. If you can
pick up a very complicated sport through and through to where you could say you probably know football
at like 90% all from playing a game, right? Like you said, defensive schemes and plays and
these are not things that you can just teach in a classroom, right? But because you played it on a
game, you learned it much faster. So that is kind of the key to all of this. 98% of the next
generation is playing video games. 98, that's male-female, it does not matter anymore. So that being
said, if that's how the next generation consumes, they don't watch movies, they don't watch TV,
they're playing video games, and even the movies that are created are from video games, right? So
every piece of music, movies, cinema, all of that is coming from video games now.
So if we're going to reach the next generation and educate them, we're going to need to kind of
meet them where they are. And that's one of the things that we're doing as well, teaching lots
of different things from game development, coding, building PCs, technology, streaming all through
our education model as well. Okay, so let's dive in on that one a little deeper with the education
model. And you mentioned like coding and things like that. So you can grow up being a gamer,
but then I could see where many would find the interest in how do we actually develop these
games? How do I go make my own game? How do I go become an entrepreneur by making games and
selling them and producing them, things like that? So tell me about the opportunities that you see
or that are available in the industry, and especially from those in your community, do a lot of
them graduate into more advanced actual production of games? Yes, yes. So I have a personal story too.
So my son, he is now five years old. And I introduced him to Mario Odyssey, kind of a I saw it as
like a puzzle platform game, right? So I'm like, okay, I introduced him to Mario Odyssey and like one
and a half two years old. Fast forward, probably about three, four months later, he's playing the game
and he would play it constantly, but I didn't, you know, I didn't know how well or how, you know,
I didn't know how he was doing in the game. Well, one day he kind of hands me the the thing,
right? And again, he's like barely walking. He's like, you know, he can walk. He was he was very
advanced, but still you get the point. He's only been walking for a short period of time. But yet,
he hands me the game and he's like, I need help on this level. So I look at it and I'm like,
hold on a second, this is the last level. Like you, you have beaten, I don't know, you're on the last
level of Mario Odyssey. How did this happen? What, what is going on here? And I'm like, did you,
did you do this? And he's like, yeah, and I'm like, okay, this, this is, this is crazy. And so
fast forward, and we've started to realize he was learning to read as well as he was playing the
game because he had to learn, continue. He had to learn play. He had to learn, like exit, start,
like those types of things. So he had to know what they meant so that he could get to the next thing,
right? So, so we get to when he's, he's like three and a half four years old. He's playing, he's
starting to play like lots of games, Minecraft and and Roblox. And he's, he's really learning.
And he comes to me one day and he's like, hey, he said, I want to, I want to make my own game.
Can I do that? And I was like, I don't see why not. I mean, you can barely read. That's a little
concerning, but, but, I mean, he was definitely starting to learn words and stuff. He wasn't in
kindergarten yet. So I was like, I give him a break. I had him watch some, some videos on coding.
And he's watching them and putting it together. And anyways, he's developed five games at this point.
These five years. Oh, right. And he just sits and develop, I have so many like videos and
stuff because we've played his games. They're good games. But he'll just sit and like play with
it. And when he gets bored, he'll sit and create his own game. He'll be playing the game and then
think, oh, I want to make something like this, right? And then create his own world. And so then
we started to develop this camp. And we started with, we started in Atlanta and we had a bunch of
kids come in. They, they just saw it as a gaming camp. That's what we called it. Just camp and
the gamer. You're going to come in and you're going to play games. Cool. They all show up. There's
tons of them that sign up. We can only take 40, but they had about 200 people sign up. So we take
the 40 and basically what we did was we said, okay, you guys are going to play games. But in order
to play these games, first, we have to build these PCs, right? Now with that motivation, they learned
how to build the PCs in the day. Now they know how to build their own PCs, right? Then it's like,
okay, now step two, let's, let's troubleshoot the PCs. Do they work? Do they not work? Let's
get into the systems and look at the software. How does it work? Follow us. So they learn that
the next day because I'm just trying to get to the game, right? Day three, they're learning branding
and, you know, how to, how to brand themselves, how to develop, how to create their own logos and
all that stuff like that. Then they're learning how to publish and stream and, and stream engineer.
And then they learn how to develop their own games. And then they start playing and then they
have a competition. And then we put on a show for their parents and the teachers and they
have the classmates. And so we created this like gaming, almost like theater, but for video games,
which is like the next generation of theater, right? So in theater, you're doing your play,
and then you put it on for all your parents. In this, you're doing the same thing. You're learning
to develop this game play, right? And then, and then you have a competition amongst each other
that is live streamed and produced all by you, right? As kids and the ages were eight to 16,
I think, was our oldest. And, and yeah, so it became this like, that became this model that,
that works really well, but also it meets them where they are and that, that's where we're at in
education. And that's a wrap for part one of this interview. If you enjoyed this conversation,
so far, be sure to stay tuned for part two. And in the meantime, please leave us a five-star
review on your pod player. It really goes a long way in helping us reach even more fans,
such as yourself. All right, guys, that's it for me, Brian Gearns, signing off. I can't wait to
catch you on the next episode of the millionaire university podcast. And until then, you even start
your business yet. I'll thank you waiting for. We'll see you next time.
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